UX/UI Design
Design products people understand without being taught.
Pixoflix turns complex journeys into clear digital experiences by balancing user behaviour, business priorities and technical reality.



What design is for
Visual polish after the requirements are written is usually too late.
UX work here starts with the job the user is trying to finish and the constraint the business cannot ignore. Structure, interaction and visual design are treated as one set of decisions, then validated before engineering spends a quarter interpreting Figma literally.

The design range
From a single landing page to a product system.
The entry point changes with the problem. The method does not: understand, structure, design, test, hand off.
Marketing websites for companies that need authority, a clear offer and a path to the next conversation.
- Offer and IA first
- Campaign-ready templates
- Build-aware components
Interface systems for products people use weekly, where consistency matters more than a single hero screen.
- Task-centred flows
- Empty and error states
- Patterns engineering can reuse
Mobile product design with a disciplined focus on flow, hierarchy and the limits of a small screen.
- Thumb-reach reality
- Platform conventions
- Prototype before polish
SaaS UX that makes onboarding, activation and the weekly habit easier to defend in a review.
- Activation paths
- Permission and role complexity
- Retention moments, not only signup
Dense information interfaces that stay readable when the data is incomplete, late or contradictory.
- Hierarchy under load
- Scan patterns
- Action next to insight
Campaign pages designed around one offer, one audience and one decision, ready for paid and organic traffic.
- Message hierarchy
- Proof placement
- A single primary action
A diagnostic of friction, drop-off and decision points on a live experience, with a sequenced fix list.
- Task walkthroughs
- Evidence over taste
- Fixes ordered by impact
Evidence gathering that replaces assumption with observed behaviour before more screens are drawn.
- Interview and task design
- Findings the team can use
- Scope that matches the decision
Shared components, tokens and rules so product and marketing stop inventing the same button twice.
- Token and component inventory
- Usage rules
- Handoff engineering will keep
Interactive prototypes and tests that reduce the cost of getting a flow wrong in production.
- Prototype fidelity matched to the question
- Observed tasks
- Changes before build lock-in
Marketing websites for companies that need authority, a clear offer and a path to the next conversation.
- Offer and IA first
- Campaign-ready templates
- Build-aware components
Typical constraints
People do not fail your product because they are careless.
How design is made
Research, structure, interaction, then the surface.
Good UX is a sequence of decisions that can be handed to engineering. Taste is not the method.
01
Understand users and constraints
Tasks, objections and technical limits are collected before a visual direction is sold.
02
Map journeys
The path from first arrival to the action that matters is drawn with the messy branches included.
03
Structure information
IA, page types and hierarchy are locked so later visual work is not inventing navigation.
04
Design interaction
States, timing and feedback are specified. The interface is treated as a system, not a poster.
05
Validate
Prototypes and reviews catch the expensive mistakes while they are still cheap.
06
Prepare a build-ready handoff
Tokens, components and behaviour notes are written so development does not reinterpret the file.
What we judge
The experience should make the next action obvious.
Clearer journeys
Users can finish the task the product exists for without a guided tour.
More consistent product experiences
Patterns repeat. Exceptions are rare and named.
Fewer build arguments
Handoff includes behaviour, not only frames.
Decisions backed by evidence
When research is in scope, taste is no longer the only vote in the room.
Related work
Selected product and website work will appear here.
Published studies live on the Work index once imagery and permissions are ready.
Published case studies will appear here when they are cleared.
Related services
Design has to survive contact with the stack.
Experience work is usually implemented in WordPress or a product codebase, and it has to hold paid and organic traffic.
- WordPress DevelopmentCustom WordPress builds that stay fast, maintainable and commercially useful after launch.
- Graphic DesignVisual systems and campaign assets that keep a brand consistent under commercial pressure.
- SEOSearch visibility built on technical foundations, content systems and commercial intent.
Questions
Buying questions, answered directly.
Both. The method is the same: tasks, structure, interaction, validation, handoff. The artefacts change with the surface.
Next move
If the product is hard to explain, that is the brief.
Tell us the workflow that keeps failing and the constraint you cannot move. We will say whether an audit, a journey redesign or a system pass is the useful start.
